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Friday, March 11, 2011

DC Universe Online Guide

INTRODUCTION

Welcome to the DC Universe Online Guide. This is my first release of a guide to quick implementation DC Universe. Note that this guide of Dcuo provides only basic information. For a more detailed version of the Guide please visit my blog. You can use the link at the bottom of which for DC Universe's basic introduction here.

POWER SETS

This first base version of DC Universe Online Guide contains only six main descriptions and names of other powers in the structure of energy supplies. I've listed only the six that basic - fire, ice, gadgets, nature, witchcraft and mental. Another version of my DC Universe Guide contains more detailed information on weapons and combined tips and tricks to teach how to use these powers effectively.

1. FIRE

Firepower can command calls handled bouts of heat damage and protect your allies. Depending on the damage increased 35% any where as in tank role with 20% its punishable. Even more the structure can unlock skills firepower as the bride and everyone you unlock powers 10 others in their respective trees sources included.

2 GADGETS

The power of the gadget can fight with mechanical tools and weapons. Damage mode, can all which increase its damage results of 35%, while per controller for you and your team makes 110 more than 5 seconds while regain the attacking enemies. It has a good advantage over nature and witchcraft for advanced use. It could reduce hard healing abilities.

More gadget tree are traps on the battlefield to stun extraction of Taser, and drag the enemy towards you, stealth, gas or fear, grenades, dart's dream, etc. set up.

3. ICE

The power of the ice can control by the mighty ice to protect way arms or your allies with icy winds. Depending on the damage increase your damage output by 35%. The role the tank, to distribute any is punished by 20%. His defense by 200% increases powers of normal storm. The PvP mode has a very good advantage gadgets and mental energy users. Advanced ice are immune to its effects, the debuff and highly resistant to control functions.

More power from the ice tree include storms, ice, wind gusts, bitter winds, winter storm, glaciers, etc. Flash, Blizzard, avalanche, resonating Gale, wave of freezing.

4 MENTAL

All metal makes allows the control or attack on his opponent of psychic powers. As usual in the role of damage increases your damage output by 35%. Role group driver attacked help you and your group recovered, to 110 more than 5 seconds. Player vs player have the mental power users a good advantage over players of nature and magic. Attack you significantly reduces healing abilities and has an opportunity to increase the attack damage by 35%.

Tree power mental powers include push pin barrage, bolt telekinetic, bubble N.a, freezing, mass levitation, psychic resonance telekinetic Pyrokinesis, bastion, shield telekinetic strike telekinetic, etc.

5. Nature

You can unleash nature Powerset to change their shape to cure cure or allies the elementary forces of nature. Depending on the damage increase its damage by 35% where healing role to punish his damage by 35%. Effects of restoration prevention and health damage increase by 100%. The PvP mode has the advantage of importance on ice and fire-power-user. His powers completely ignore your high, impenetrable defenses that make weak and vulnerable to attack.

Powers of tree nature include vine lash, coat of arms of thorn, Briar, harvest, swarm, bloom, etc.

6. HEXEREI

Powers of witchcraft are allies revival and summon pets not all your bids. Depending on the damage increase your damage output by 35%. Curative role which disadvantaged by 35% increased 100% but all restoration and defensive effects. PVP mode has an important advantage over ice and makes of fire users. Powers can your defenses, leave hard break weak and vulnerable.

Online DC Universe in my blog Guide contains more detailed information about each of these capabilities. This is only general information. Everyone in the section powers listed powers relating to what you do when you are done and how you can effectively use combos on.

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